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QUEST / QUEST

Keys to Nowhere

q_es_interdict_citadel_keys_to_nowhere
Opdatering 0.50.7

Keys to Nowhere

Quest · Niveau 60

The interdict wardens carry key shards from doors sealed generations before any of them were born, $N, shards of locks that open nothing anymore. Bring me six, and I might finally match one to a door that's worth reading behind.

Experience
13500
Currency reward
1g 6s 0c
Repeatable
No
Sigil
Star and rift

Completion

Six key shards, six locks accounted for. None of them opened anything worth the climb, but now I know which doors NOT to waste a season prying at, and on this crag that is its own kind of progress.

Objectives

Chained Key Shard × 6

Relaterede poster 7