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Quests

Objectives, quest chains, rewards, and the people who need you.

Quest icons are sigils this site draws from the title of each quest. The client ships no quest art.

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NomNiveauTypeCatégorie
Mist for the LedgerMist for the LedgerQuest · QuestExperience: 13800Currency reward: 91s 0cRepeatable: NoSigil: Ledger and inkA cloudrift elemental leaves a bead of condensed mist behind when it calms, $N, clear enough to see straight through even on this ridge. Bring me six and every ledger I keep will stop fogging over before the ink dries.52QuestQuest
Mist on the WaterMist on the WaterQuest · QuestExperience: 3000Currency reward: 12s 0cRepeatable: NoSigil: Tide and waterKeep to the path, $N; the mist off the sinks does not care whether you can swim. Climb up to Stillmere and find Keeper Silas Wren by the drowned stair. He has outlived everyone who could tell him his own age, and he like…60QuestQuest
Mogger Must FallMogger Must FallQuest · Group questExperience: 1200Currency reward: 9s 0cSuggested players: 3Repeatable: NoSigil: Star and riftMogger has split carts, flattened fences, and killed enough livestock to empty half the Vale. Do not face him alone. Take two strong companions into the western meadow and put the brute down for good.6Group questQuest
More Wolf Than WolvesMore Wolf Than WolvesQuest · QuestExperience: 7400Currency reward: 47s 0cRepeatable: NoSigil: Beast and packThe fields remember wolves the way frightened children do: bigger, faster, always behind you. Those remembered packs are too much wolf for this world. Thin them.45QuestQuest
Moss and MendingMoss and MendingQuest · QuestExperience: 700Currency reward: 3s 50cRepeatable: NoSigil: Star and riftThe salt moss that grows along the tideline is the best wound-packing I know, and the riftspawn have claimed every stretch of shore it grows on. They carry tufts of it snagged on their hides, of all things. Clear six of …4QuestQuest
Motes of DuskMotes of DuskQuest · QuestExperience: 5800Currency reward: 21s 50cRepeatable: NoSigil: Star and riftDuskmotes drift up off the terrace near the cliff base, $N, and they leave behind a mote that holds the light long after the creature itself is gone. Bring me six. I want to see how long one keeps glowing away from the m…60QuestQuest
Motes of the AuroraMotes of the AuroraQuest · QuestExperience: 4400Currency reward: 22s 0cRepeatable: NoSigil: Star and riftThe wisps that drift these steps are shed by the lights themselves, and each carries a mote of the aurora in its heart. I need six to read what the sky is writing, $N. The wisps do not fight back. Whether that makes the …—QuestQuest
Mother of PearlMother of PearlQuest · QuestExperience: 150Currency reward: 60cRepeatable: NoSigil: Star and riftThree shells cracked, $N, but the wreck line keeps a king, and he sits on a prize worth more than every crate on this strand. Take this Briny Lure to the tide pool at the strand's far west end, past the wrecks. Stand at …—QuestQuest
Moths That Wear FacesMoths That Wear FacesQuest · QuestExperience: 4200Currency reward: 14s 0cRepeatable: NoSigil: Star and riftHeraldic maskmoths copy the faces discarded after each exchange. Clear them before the stolen likenesses spread.48QuestQuest
Mounds of the MirefenMounds of the MirefenQuest · QuestExperience: 1600Currency reward: 6s 0cRepeatable: NoSigil: Stone and quarryThe Mirefen trolls have torn open the old barrow-mounds east of the far lake — burial mounds, $N, older than any kingdom of men. Whatever gold they think is down there, what they are letting OUT is worse. Drive them off …10QuestQuest
Muster at FenbridgeMuster at FenbridgeQuest · QuestExperience: 300Currency reward: 2s 0cRepeatable: NoSigil: Coin and tollMorthen's writings named a master in the northern marsh — a 'Fogbinder.' Now Warden Fenwick has sounded the muster horn at Fenbridge, and I do not believe in coincidence, $N. Take the causeway north, pull the muster orde…6QuestQuest
Nails That Swallow SoundNails That Swallow SoundQuest · QuestExperience: 990Currency reward: 4s 95cRepeatable: NoSigil: Bell and silenceMalrec has pinned silence into the road with coronation nails. Recover the nails carried by his Hushed Roadguards.18QuestQuest
Names Beneath the DiademNames Beneath the DiademQuest · QuestExperience: 1040Currency reward: 5s 10cRepeatable: NoSigil: Ledger and inkAda found the names of murdered wardens etched beneath the Broken Diadem. Carry her rubbing to Sir Orin so he can add them to the regional roll.19QuestQuest
Names for the RestNames for the RestQuest · QuestExperience: 13600Currency reward: 1g 6s 0cRepeatable: NoSigil: Ledger and inkEvery grave at the Wardens Rest is marked with a rank and no name. The gravepins the revenants carry are stamped, $N. Bring me enough and I can give some of them back what they were called.59QuestQuest
Names I Can ReadNames I Can ReadQuest · QuestExperience: 14200Currency reward: 1g 9s 0cRepeatable: NoSigil: Ledger and inkThe Rest is full of fired markers and every one of them is legible and none of them can be changed. There are shamblers walking among them wearing pins that belong on the markers. Bring the pins back.59QuestQuest
Names in a Future TenseNames in a Future TenseQuest · QuestExperience: 5900Currency reward: 32s 0cRepeatable: NoSigil: Ledger and inkRecover the frozen nameplates carried by the lamplighters. Ilyra must learn whether the refugees are remembered survivors or people the future has already condemned.29QuestQuest
Names in Red InkNames in Red InkQuest · QuestExperience: 1250Currency reward: 6s 10cRepeatable: NoSigil: Ledger and inkRewritten citizens wake carrying slips that assign them new names, trades, and loyalties. Recover the orders before the next reset.17QuestQuest
Names in Stone, Wood, and SeedNames in Stone, Wood, and SeedQuest · QuestExperience: 8600Currency reward: 52s 0cRepeatable: NoSigil: Root and harvestHaro needs records that did not come from a mind. Draw ore from the terraces, cut wood from the blooms, and gather seed-herbs so the land can testify in its own materials.47QuestQuest
Names in the SnowNames in the SnowQuest · QuestExperience: 760Currency reward: 2s 90cRepeatable: NoSigil: Ledger and inkThe cairns on the pass each carry a stone with a name cut in it. Thieves have been lifting them. Get them back for me - I cannot call anyone home by a name I do not have.—QuestQuest
Names Off the ManifestNames Off the ManifestQuest · QuestExperience: 630Currency reward: 3s 5cRepeatable: NoSigil: Ledger and inkNameless deckhands clutch ferry manifests scraped clean with a hooked blade. Recover the rolls before the marsh takes the ink.8QuestQuest
Names on the Wrong BranchNames on the Wrong BranchQuest · QuestExperience: 3560Currency reward: 18s 50cRepeatable: NoSigil: Ledger and inkForgetful harvesters tag each graft with the name of the memory trapped inside. Recover the tags so Nema can map the thefts.44QuestQuest
Names That Outlast DawnNames That Outlast DawnQuest · QuestExperience: 1510Currency reward: 7s 45cRepeatable: NoSigil: Ledger and inkBram needs more basin stone, clockroot, and dawnfoil to mark every Lastlight household with names the reset cannot revise.18QuestQuest
Names Writ in SaltNames Writ in SaltQuest · QuestExperience: 600Currency reward: 2s 50cRepeatable: NoSigil: Ledger and inkIf the Gravecallers raised the Maiden's crew, I must know whose graves they mean to rob next. The ship's manifest washed ashore with the wreck, and the wind has scattered its pages along the strand. Gather 3 of them for …—QuestQuest
Names Written in BarkNames Written in BarkQuest · QuestExperience: 2450Currency reward: 11s 80cRepeatable: NoSigil: Ledger and inkNia found the old wardens carved into living bark rather than stone. Ask Orin to add their names to the restored oath.19QuestQuest
Neighbors Before CoordinatesNeighbors Before CoordinatesQuest · QuestExperience: 5480Currency reward: 22s 60cRepeatable: NoSigil: Star and riftElder Mara remembers every household by who borrows whose tools. Carry that living map to Oren for the Chronicle of Morning Village.54QuestQuest
Nell, Written TwiceNell, Written TwiceQuest · QuestExperience: 1280Currency reward: 6s 0cRepeatable: NoSigil: Ledger and inkNell remembers two lives forced onto her by the square. Carry her own account to Hester before another record tries to replace it.18QuestQuest
Nemi Between NamesNemi Between NamesQuest · QuestExperience: 2460Currency reward: 8s 20cRepeatable: NoSigil: Ledger and inkNemi remembers two childhood paths to the Two Thrones. Walk the route she can still trust by carrying her testimony to Pell.26QuestQuest
Nesting in the TeethNesting in the TeethQuest · QuestExperience: 11600Currency reward: 91s 0cRepeatable: NoSigil: Beast and packShrikes have taken the merlons and they take an eye off any warden who leans out. Clear the crenellations so my watch can watch.56QuestQuest
Never Quite ArrivedNever Quite ArrivedQuest · QuestExperience: 12500Currency reward: 96s 0cRepeatable: NoSigil: Star and riftWelcome to the edge of something, $N. Neverquite does not sit in the middle of anything, and neither does anyone in it. Climb up from the dock and let Reader Wren Calloway explain why before the coil does it for you.60QuestQuest
Night Beyond the PageNight Beyond the PageQuest · Repeatable questExperience: 5500Currency reward: 23s 90cSuggested players: 3Repeatable: YesSigil: Ledger and inkUnwritten shades and lantern eaters are extinguishing the Candleline together. Rally the settlements and relight every approach before the Reaches disappear.53Repeatable questQuest
No Crown for the QuietNo Crown for the QuietQuest · Group questExperience: 1580Currency reward: 8s 40cSuggested players: 3Repeatable: NoSigil: Bell and silenceMalrec has begun the true coronation at the Voiceless Gate. Defeat the Gravecaller lieutenant before the Broken Diadem closes over Anwen.20Group questQuest
No Crown in the WildsNo Crown in the WildsQuest · Group questExperience: 3900Currency reward: 21s 0cSuggested players: 3Repeatable: NoSigil: Crown and watchThe Crownless Huntsman means to bind every living road to his name. Defeat him at the old boundary before the buried bell answers.20Group questQuest
No Ferry Runs EmptyNo Ferry Runs EmptyQuest · QuestExperience: 590Currency reward: 2s 85cRepeatable: NoSigil: Road and journeyMirejaw gnawers have blocked the towpath between Low Ferry and Reedknife Landing. Clear the bank so Mara can follow the Barrowmere manifest east.8QuestQuest
No King in the RecordNo King in the RecordQuest · QuestExperience: 3220Currency reward: 10s 80cRepeatable: NoSigil: Ledger and inkThe recovered pages name no monarch, yet the Two Thrones now hold one shadow. Defeat its throneguards and expose the history they protect.27QuestQuest
No Message At AllNo Message At AllQuest · QuestExperience: 12900Currency reward: 1g 1s 0cRepeatable: NoSigil: Star and riftHeralds come up the north road carrying nothing. No seal, no name, no message. They will not turn back and they will not speak. Give them rest, $N, and bring me a dispatch so I can see what they carry.57QuestQuest
No Moon TonightNo Moon TonightQuest · QuestExperience: 3000Currency reward: 12s 0cRepeatable: NoSigil: Star and riftDo not trust the dark past the quay, $N; the channel took the arch's middle span once, and it has not stopped reaching for more since. Climb up to Keyless and find Archivist Selwyn Kestrel among the fallen stone. She has…60QuestQuest
No Rest in the ReedsNo Rest in the ReedsQuest · QuestExperience: 1500Currency reward: 5s 50cRepeatable: NoSigil: Root and harvestThe rite on those censers binds the drowned to rise, and now it has raised one strong enough to lead them. The wardens call him the Drowned Warlord, and while he holds the Drowned Chapel the dead keep their ranks. Break …—QuestQuest
No Sea Rules This RoadNo Sea Rules This RoadQuest · Group questExperience: 4450Currency reward: 16s 20cSuggested players: 3Repeatable: NoSigil: Tide and waterBoard the Crown Below where it breaches the final road and defeat Admiral Ossian Vey before he makes every continental route part of his sea.40Group questQuest
No Single AuthorNo Single AuthorQuest · Group questExperience: 8200Currency reward: 34s 0cSuggested players: 3Repeatable: NoSigil: Star and riftPrimus Quill is engraving his name into the Final Imprint. Defeat the First Claimant before every other life becomes an anonymous footnote.60Group questQuest
No Voice Owns AnotherNo Voice Owns AnotherQuest · Group questExperience: 5120Currency reward: 23s 60cSuggested players: 3Repeatable: NoSigil: Bell and silenceThe Unowned Chorus is binding every surviving voice into one false identity at the Nameless Causeway. Defeat it before the Court inherits the flats.49Group questQuest