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MIND データベース / 0.50.7

Zones

Explore the mainland, islands, settlements, and landmarks.

225件のレコード
リセット
225 zonesが見つかりました6ページ中5ページ
名前レベル種類カテゴリー
The Flotsam StrandThe Flotsam StrandZone · BeachLevel range: 79–80Biome: BeachSettlement: Wreckers' CampRegion: NovaliaWhat the storm throws back washes up on this strand.79–80BeachZone
The Frostveil ReachThe Frostveil ReachZone · FrostLevel range: 17–20Biome: FrostSettlement: IcemantleSnow swallows every sound. Under the dancing lights, the cold itself feels awake.17–20FrostZone
The GalecrestThe GalecrestZone · GaleLevel range: 20–20Biome: GaleSettlement: WickharborThe wind has never once stopped here, and the Old Beacon has never once gone out. Wickharbor asks only that you close the inn door behind you.20GaleZone
The Godfall SteppesThe Godfall SteppesZone · DesertLevel range: 70–70Biome: DesertSettlement: Horizon WatchRegion: NovaliaThe Godfall Steppes run sun-bleached to the edge of the world, where a fallen titan lies in stone, the Bone Fleet cuts its keels from its bones, and the plateau ends in the Endless Verge.70DesertZone
The Great RuleThe Great RuleZone · BeachLevel range: 70–76Biome: BeachSettlement: The Great RuleRegion: NovaliaThe Great Rule runs dead straight to the Fair Copy. Past a landmass's shallows the open water saps a swimmer's strength.70–76BeachZone
The GridfieldsThe GridfieldsZone · AmberLevel range: 72–73Biome: AmberSettlement: Smudge FarmRegion: NovaliaHarvest country ruled into squares, every furrow counted.72–73AmberZone
The GulletThe GulletZone · BeachLevel range: 77–80Biome: BeachSettlement: The GulletRegion: NovaliaThe Gullet races between the Spinewrack and the Tatters. Past a landmass's shallows the open water saps a swimmer's strength.77–80BeachZone
The Hangman's ReachThe Hangman's ReachZone · BeachLevel range: 62–68Biome: BeachSettlement: The Hangman's ReachRegion: NovaliaThe Hangman's Reach leads to the Gallows Main. Past a landmass's shallows the open water saps a swimmer's strength.62–68BeachZone
The HushlandsThe HushlandsZone · DesertLevel range: 41–45Biome: DesertSettlement: LoudwaterRegion: The Unspoken ExpanseSilence spreads from the Hush as an un-writing that steals names, color, and shape, while Loudwater keeps one bell and one waterfall sounding against it.41–45DesertZone
The Inverse PeaksThe Inverse PeaksZone · PeaksLevel range: 73–74Biome: PeaksSettlement: Upside EyrieRegion: NovaliaEvery peak here is mirrored by a chasm just as deep.73–74PeaksZone
The Ironspine MountainsThe Ironspine MountainsZone · PeaksLevel range: 64–66Biome: PeaksSettlement: Cloudreach BastionRegion: NovaliaFrigid gales tear across granite crags rimed in blue ice. Cloudreach Bastion, the Brethren's lookout fort, watches the whole Main from the pass, and in the glaciers the bones of the drakes that fell on the Night of Glass…64–66PeaksZone
The KelpdarkThe KelpdarkZone · FenLevel range: 75–77Biome: FenSettlement: WeedwalkRegion: NovaliaKelp mats thick enough to walk on, if you keep walking.75–77FenZone
The KeywayThe KeywayZone · BeachLevel range: 60–64Biome: BeachSettlement: The KeywayRegion: NovaliaThe Keyway connects the Isle and the Dog-Ear Keys. Past a landmass's shallows the open water saps a swimmer's strength.60–64BeachZone
The KilnThe KilnZone · VolcanoLevel range: 56–60Biome: VolcanoSettlement: FirstmarkRegion: The Last DraftThe first permanent words were fired into clay at Firstmark, where an unread charge threatens to make an unexamined sentence true forever.56–60VolcanoZone
The Lockgate CanalsThe Lockgate CanalsZone · MarshLevel range: 73–74Biome: MarshSettlement: Under-LockRegion: NovaliaCanals and lockgates cut the land into measured water.73–74MarshZone
The MarginThe MarginZone · CaveLevel range: 51–55Biome: CaveSettlement: LastlightRegion: The Edge of the PageThe final written road frays into discarded sentences, while the Quiet gathers an unwritten march to erase Lastlight before the world can grow.51–55CaveZone
The Marginal SeaThe Marginal SeaZone · BeachLevel range: 30–55Biome: BeachSettlement: The Marginal SeaRegion: East SeaThe Marginal Sea runs deep between its ferry isles. Past an island's shallows the open water saps a swimmer's strength.30–55BeachZone
The Mirror RunThe Mirror RunZone · BeachLevel range: 70–74Biome: BeachSettlement: The Mirror RunRegion: NovaliaThe calms of the Mirror Run reach the Backshore. Past a landmass's shallows the open water saps a swimmer's strength.70–74BeachZone
The MirrorwoodThe MirrorwoodZone · GardenLevel range: 70–72Biome: GardenSettlement: Backleaf CampRegion: NovaliaEvery tree's reflection grows upside down in the canopy above.70–72GardenZone
The NamefieldsThe NamefieldsZone · ValeLevel range: 46–50Biome: ValeSettlement: NamekeepRegion: The Unspoken ExpanseSilence, memory, and identity become physical hazards as the Quiet spreads.46–50ValeZone
The Nameless CourtThe Nameless CourtZone · ValeLevel range: 48–50Biome: ValeSettlement: Guest GateRegion: The Unspoken ExpanseThe nobles of the Court exchange identities to escape erasure, forcing servants, rivals, and even beasts to bear the names the Quiet has marked.48–50ValeZone
The Near Folio SeaThe Near Folio SeaZone · BeachLevel range: 8–30Biome: BeachSettlement: The Near Folio SeaRegion: East SeaFerry lanes cross the Near Folio Sea. Past an island's shallows the open water saps a swimmer's strength.8–30BeachZone
The NightbloomThe NightbloomZone · NightLevel range: 20–20Biome: NightSettlement: MoonrestPast the Nightgate the air itself dreams. Follow the flower-light to Moonrest, and mind the sleeping world that hangs in the sky.20NightZone
The Palimpsest DeepThe Palimpsest DeepZone · BeachLevel range: 60–60Biome: BeachSettlement: The Palimpsest DeepRegion: East SeaOld currents write over one another in the Palimpsest Deep. Past an island's shallows the open water saps a swimmer's strength.60BeachZone
The PalmreachThe PalmreachZone · JungleLevel range: 20–20Biome: JungleSettlement: DrifthavenWarm sand, loud birds, and a jungle that eats the horizon. Drifthaven keeps a fire lit on the beach for you.20JungleZone
The Proving ShoreThe Proving ShoreZone · ValeLevel range: 1–2Biome: ValeSettlement: Dawnrest CampThe Proving Shore asks nothing of you but time. Learn the camp, strike the effigies, walk the wreck line, and when you are ready, Ferryman Odo will see you across to the vale.1–2ValeZone
The QuietwaterThe QuietwaterZone · HauntLevel range: 76–78Biome: HauntSettlement: NamewreckRegion: NovaliaStill water where sound dies and scraped names drift like ash.76–78HauntZone
The Ruled ShoreThe Ruled ShoreZone · ValeLevel range: 71–72Biome: ValeSettlement: Crookback CoveRegion: NovaliaA coast ruled dead straight, with one crooked inlet left.71–72ValeZone
The Rumrunner KeysThe Rumrunner KeysZone · BeachLevel range: 60–62Biome: BeachSettlement: Molasses LandingRegion: NovaliaSandbar keys strung on low-tide causeways, cane groves and copper stills, and on the north bar a lamp where no lamp should be. Molasses Landing pours the best rum in the Main.60–62BeachZone
The Rustroot MangrovesThe Rustroot MangrovesZone · MarshLevel range: 63–64Biome: MarshSettlement: Copperbottom CayRegion: NovaliaA rust-stained mangrove maze, cut by straight channels and crooked ones.63–64MarshZone
The SaltgridThe SaltgridZone · DesertLevel range: 64–65Biome: DesertSettlement: Pan's EndRegion: NovaliaSalt pans ruled into squares by red ink, and the ground obeys the lines.64–65DesertZone
The SchismThe SchismZone · EmberLevel range: 60–60Biome: EmberSettlement: RivenquayRegion: East SeaThe Schism split this island to the sea floor, and its far half leans away across the strait, close enough to see and forever too far to walk. Rivenquay clings to the near shelf, listening to echoes that arrive before th…60EmberZone
The Sea of Blank PagesThe Sea of Blank PagesZone · BeachLevel range: 60–60Biome: BeachSettlement: The Sea of Blank PagesRegion: East SeaThe Sea of Blank Pages runs on to the edge of the written world. Past an island's shallows the open water saps a swimmer's strength.60BeachZone
The SoftmireThe SoftmireZone · MarshLevel range: 78–79Biome: MarshSettlement: Feltmaker's RestRegion: NovaliaLand not yet set: a white fen that gives underfoot.78–79MarshZone
The Squall's TeethThe Squall's TeethZone · GaleLevel range: 80–80Biome: GaleSettlement: Wall's EndRegion: NovaliaBlack stacks stand in the surf just inside the storm wall.80GaleZone
The Sunken ColonnadeThe Sunken ColonnadeZone · DuskLevel range: 62–64Biome: DuskSettlement: PillarwatchRegion: NovaliaFluted marble pillars rise from the tidal flats of the Sunken Colonnade, and below the waterline the drowned Tenth Marines still stand in their ranks. Pillarwatch, a Brethren salvage camp, holds the last dry terrace abov…62–64DuskZone
The Tatter ShoreThe Tatter ShoreZone · GaleLevel range: 77–78Biome: GaleSettlement: SquallwardRegion: NovaliaPulp-white beaches face the storm wall across the water.77–78GaleZone
The TatterwaterThe TatterwaterZone · BeachLevel range: 80–80Biome: BeachSettlement: The TatterwaterRegion: NovaliaThe Tatterwater swells toward the Endless Squall. Past a landmass's shallows the open water saps a swimmer's strength.80BeachZone
The Tracing HeathThe Tracing HeathZone · DuskLevel range: 75–76Biome: DuskSettlement: Ledgerless CampRegion: NovaliaHalf-real tracings of mainland villages flicker across the heath.75–76DuskZone
The Unbound FolioThe Unbound FolioZone · ValeLevel range: 54–55Biome: ValeSettlement: PageholdRegion: The Edge of the PageRoads, ruins, and villages reorder themselves at dawn. Maps expire every morning, but promises, kinship, trade, and memory can still hold the country together if someone records the relationships between places.54–55ValeZone