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Quests

Objectives, quest chains, rewards, and the people who need you.

Quest icons are sigils this site draws from the title of each quest. The client ships no quest art.

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1 957 Найдено: questsСтраница 47 из 49
ИмяУровеньТипКатегория
What the Hares ForgotWhat the Hares ForgotQuest · QuestExperience: 2960Currency reward: 15s 40cRepeatable: NoSigil: Star and riftHaro needs a clear path to the Memory Tree. Drive the rindhares from the road before they scatter more half-eaten fruit through Rootmemory.43QuestQuest
What the Hillside Left BehindWhat the Hillside Left BehindQuest · QuestExperience: 17000Currency reward: 48s 0cRepeatable: NoSigil: Stone and quarryScarpfall elementals keep rising out of the rubble where the hillside came down, $N, walking rockfall that never settled. My crew will not go near the scarp until they are gone. Put down seven and I will owe you every qu…39QuestQuest
What the Hookvines TakeWhat the Hookvines TakeQuest · QuestExperience: 14200Currency reward: 1g 9s 0cRepeatable: NoSigil: Star and riftHookvine thieves have been stripping the hanging gardens bare, $N, cutting whole vines free and hauling them off before we can stop them. Bring me six purloined cuttings off their bodies, and I will see what can still be…60QuestQuest
What the Husks ForgotWhat the Husks ForgotQuest · QuestExperience: 5200Currency reward: 20s 0cRepeatable: NoSigil: Star and riftThe forgetting husks rise out of Mistfall Hollow at dusk, $N, wearing faces none of us can place no matter how hard we try. Put down eight of them before dusk starts feeling like an appointment.60QuestQuest
What the Lagoon WroteWhat the Lagoon WroteQuest · QuestExperience: 8500Currency reward: 22s 0cRepeatable: NoSigil: Tide and waterThe skinks sunning on the Trailing Serif carry scale patterns I would swear were writing if I squinted less, $N. Wenna would probably pay to see them, but I would settle for the lagoon being a little less crowded. Six sc…31QuestQuest
What the Last Bell WitnessedWhat the Last Bell WitnessedQuest · QuestExperience: 3350Currency reward: 16s 60cRepeatable: NoSigil: Bell and silenceRecover the clapper fragments carried by the wisps and oracles. Nia can read the names impressed into their silver.20QuestQuest
What the Marsh UnjoinsWhat the Marsh UnjoinsQuest · QuestExperience: 14200Currency reward: 1g 9s 0cRepeatable: NoSigil: Tide and waterMarshgrasp snatchers have been dragging joined pairs right out of the drying racks, $N: paired oars, paired hinges, anything I have spliced together twice over. Bring me six broken splices off their bodies, and I will se…60QuestQuest
What the Mileposts RememberWhat the Mileposts RememberQuest · QuestExperience: 790Currency reward: 4s 20cRepeatable: NoSigil: Star and riftThe broken mileposts still speak when Gravecaller pilgrims pass. Recover their shards so Oren can reconstruct the erased destination.9QuestQuest
What the Notches SayWhat the Notches SayQuest · QuestExperience: 13800Currency reward: 1g 5s 0cRepeatable: NoSigil: Star and riftStorms crack loose whole panels of notched stone and leave them where they fall. Three broke off near the Tally Stack this season. Bring me rubbings from all three, $N, before the tide files them down to nothing.60QuestQuest
What the Orchard KeepsWhat the Orchard KeepsQuest · QuestExperience: 7400Currency reward: 48s 0cClasses: PriestRepeatable: NoSigil: Root and harvestThere is a rite every priest of the Lantern walks once, $N: the Rite of the Two Hands. One hand holds the light out to a friend; the other reaches into the dark and takes something back. Most priests learn only the first…40QuestQuest
What the Rim Still ShowsWhat the Rim Still ShowsQuest · QuestExperience: 13800Currency reward: 1g 5s 0cRepeatable: NoSigil: Star and riftChunks of weathered stone keep sloughing off the outer strand, each one carrying a fragment of carving that matches nothing on the name-stone itself. Bring me three, $N, before the tide grinds them down to nothing.60QuestQuest
What the Sap RemembersWhat the Sap RemembersQuest · QuestExperience: 17450Currency reward: 41s 40cRepeatable: NoSigil: Root and harvestThe sap says names, $C. I hear them in the taps at night: Wat, Corrie, Ozzard, Tib. Sailors' names. I think the marrowpalms drank Slake's dead, and the sap remembers them. There is a ghost in Hangtree Hollow who kept tha…62QuestQuest
What the Sea Left BehindWhat the Sea Left BehindQuest · QuestExperience: 6200Currency reward: 39s 0cRepeatable: NoSigil: Tide and waterA drained sea is a larder if you know where to look, $N. There is saltweed enough in the Tidepools to keep Keelhaven fed, and the hulls at the Choir of Silt are seasoned timber nobody is sailing anywhere. Bring both.36QuestQuest
What the Shallows KeepWhat the Shallows KeepQuest · QuestExperience: 14200Currency reward: 1g 9s 0cRepeatable: NoSigil: Tide and waterThe trailfin snatchers work the paper-white shallows south of here, $N, and they do not steal food or coin. They steal FINISHINGS: the last stitch of a sail, the last knot of a rope, the last word of whatever you meant t…60QuestQuest
What the Smugglers KeptWhat the Smugglers KeptQuest · QuestExperience: 1850Currency reward: 7s 60cRepeatable: NoSigil: Coin and tollThe Signatures kept a ledger of every crate they ran through that cove, $N. If Foldmark is going to stop the next crew before it lands, I need to see what is written in it. Bring me what pages you find scattered near the…25QuestQuest
What the Steps Still SayWhat the Steps Still SayQuest · QuestExperience: 13800Currency reward: 1g 5s 0cRepeatable: NoSigil: Road and journeyThe silted steps out west still show the corner of a tablet here and there where the current has scoured them clean for a season. Bring me three, $N, before the silt closes back over them.60QuestQuest
What the Stones RememberWhat the Stones RememberQuest · QuestExperience: 4200Currency reward: 20s 0cRepeatable: NoSigil: Stone and quarryThree monuments still stand from before the sealing: one at the Duskfall Overlook, one in the Sunken Court, and one lost in the far northeast where nobody walks. Read them for me, $N. My knees gave out two centuries of s…15QuestQuest
What the Storm Owes UsWhat the Storm Owes UsQuest · QuestExperience: 5200Currency reward: 32s 0cRepeatable: NoSigil: Storm and windSalvage is not just what washes up, $N. There is good basalt in the Thunder Steps and seasoned timber in the Galegrave, and neither walks off on its own. Bring me a working load of both.31QuestQuest
What the Tarn Gives UpWhat the Tarn Gives UpQuest · QuestExperience: 3400Currency reward: 16s 0cRepeatable: NoSigil: Star and riftSince the gate opened, things climb out of the mere at dusk — bloated, pale, finned where hands ought to be. Glimmermere Waders, the old rubbings name them. They drag anything living back down with them. Cull ten before …—QuestQuest
What the Tide EtchedWhat the Tide EtchedQuest · QuestExperience: 13200Currency reward: 1g 1s 0cRepeatable: NoSigil: Tide and waterA ganger's scale, once it dries, keeps whatever pattern the coral etched into it while it was alive. Bring me six, $N. I want to know if the etching is the same on every one, or if the reef is trying to say something dif…60QuestQuest
What the Tide LeftWhat the Tide LeftQuest · QuestExperience: 5200Currency reward: 32s 0cRepeatable: NoSigil: Tide and waterThe tidepools woke up hungry when the water quit them. Clear the lurkers off the flats before my salvage crews walk out there.35QuestQuest
What the Tide PressesWhat the Tide PressesQuest · QuestExperience: 1550Currency reward: 4s 20cRepeatable: NoSigil: Tide and waterThe skulkers swallow whatever the tide leaves behind, $N, seals and all, and one of my rubbings shows the crest was once pressed in wax, not just sand. Bring me five sand-pressed seals from the skulkers, and I will know …10QuestQuest
What the Tunnels LeaveWhat the Tunnels LeaveQuest · QuestExperience: 13200Currency reward: 1g 1s 0cRepeatable: NoSigil: Star and riftA bookworm sheds its chitin whole when it outgrows a tunnel, and the shed skin keeps the exact shape of whatever hole it was cut through. Bring me six, $N. I want to see if the tunnels are all cut to the same pattern.60QuestQuest
What the Vent Breathes OutWhat the Vent Breathes OutQuest · QuestExperience: 12500Currency reward: 96s 0cRepeatable: NoSigil: Star and riftAshwisps keep boiling up out of the vent above the terrace, more of them every hour today. Put down eight, $N, before they drift all the way down to Ashkeep.60QuestQuest
What the Wanderers CarryWhat the Wanderers CarryQuest · QuestExperience: 14200Currency reward: 1g 9s 0cRepeatable: NoSigil: Star and riftThe vague wanderers drift the lawns carrying tokens they clearly never finished counting, $N: half a coin here, half a promise there. Bring me six half-measured tokens off them, and I will see what they actually add up t…60QuestQuest
What the Water HoldsWhat the Water HoldsQuest · QuestExperience: 1500Currency reward: 5s 50cClasses: ShamanRepeatable: NoSigil: Tide and waterKaia's letter says a shaman does not fight the water. She frees it from whatever it was made to hold. Around the Drowned Chapel the water holds the Drowned Dead, the tithe the Gravecallers poured into it, and it feeds th…10QuestQuest
What the Water RemembersWhat the Water RemembersQuest · QuestExperience: 4200Currency reward: 15s 0cRepeatable: NoSigil: Tide and waterVerdigris Wood is shedding wisps, and the creatures on the lagoon banks have stopped fleeing our scouts. Find out what the patrol saw before you head into the western lagoon country.60QuestQuest
What the Wind WritesWhat the Wind WritesQuest · QuestExperience: 1900Currency reward: 7s 60cRepeatable: NoSigil: Ledger and inkThe wind writes on this island too, $N, given enough centuries and enough sand. I have found tablets out past the Lee Slopes with words etched by nothing but grit and time. Bring me three, and let me read what the wind h…25QuestQuest
What the Wisps CarryWhat the Wisps CarryQuest · QuestExperience: 5800Currency reward: 22s 0cRepeatable: NoSigil: Beast and packSomething in the jar's remains has learned to stand up and walk, $N, shaped like the shattered curve of whatever it used to be. Put one down and it leaves behind a shard still holding a line of writing, more than any I h…60QuestQuest
What Took the MooringsWhat Took the MooringsQuest · QuestExperience: 4600Currency reward: 24s 0cRepeatable: NoSigil: Ship and crewNow I will tell you what I did not say in front of the town. The moorings were not slipped, they were bitten through. Mere lurkers, bolder every night, dragging at the ropes and the rudders. Put eight of them back under …18QuestQuest
What Was BurnedWhat Was BurnedQuest · QuestExperience: 15800Currency reward: 1g 23s 0cRepeatable: NoSigil: Fire and ashNorth of the Rows there is a place we do not go, and at the centre of it there is a space the exact size and shape of the thing we destroyed. Go and stand in it, $N. Bring back whatever is there to bring.59QuestQuest
What Was TakenWhat Was TakenQuest · QuestExperience: 8700Currency reward: 56s 0cClasses: PriestRepeatable: NoSigil: Star and riftStop 7 of the Memory Poachers before they strip another family of its good days, and lay 5 of the Hollow Orchardists to rest; they carry pips planted for people who are still alive. Do it gently, $N. Ilsabet writes that …40QuestQuest
What Was Told Instead of AskedWhat Was Told Instead of AskedQuest · QuestExperience: 14000Currency reward: 1g 8s 0cClasses: ShamanRepeatable: NoSigil: Star and riftThe Final Binders have bound stone and wind into their colossi, laws walking on legs, and inside each one is an element that was told instead of asked. Shatter 5 of the Commandment Colossi, and break 6 of the Final Binde…60QuestQuest
What Was Written in the MarginWhat Was Written in the MarginQuest · QuestExperience: 13000Currency reward: 1g 1s 0cRepeatable: NoSigil: Ledger and inkThe wraiths at the Late Amendment were correctors once. What they are now still writes, in the margins, on anything. Read what they leave and bring it to me.58QuestQuest
Whatever the Tide BringsWhatever the Tide BringsQuest · QuestExperience: 2150Currency reward: 10s 0cRepeatable: NoSigil: Tide and waterInkfin skimmers keep nesting in my timber stores, $N, ruining good planking before I can use it. Clear five of them out, then sail a hull past the shoals to the water I keep half an eye on from the drydock. If it can sur…35QuestQuest
When the Caldera Fell QuietWhen the Caldera Fell QuietQuest · QuestExperience: 850Currency reward: 4s 40cRepeatable: NoSigil: Bell and silenceIlyra needs a route from Pressure Camp to the first steamworks. Clear the boiler-rime crawlers from the service road.28QuestQuest
When the Deep Bell RingsWhen the Deep Bell RingsQuest · Repeatable questExperience: 1410Currency reward: 7s 0cSuggested players: 3Repeatable: YesSigil: Tide and waterThe Deep Bell is tolling and every broken oath in the weald is answering. Join the rootwardens, stop the bellbreakers, and hold back the waking titans.15Repeatable questQuest
Where the Ice Runs ThinWhere the Ice Runs ThinQuest · QuestExperience: 2080Currency reward: 11s 80cRepeatable: NoSigil: Frost and winterThe whole cap only holds together where it is watched, $N. Clear four meltglow elementals from the falls and four raiders from the hollow, and Frostleaf's ice will run thin and clear from the Crown to the shore, the way …30QuestQuest
Where the Light WentWhere the Light WentQuest · QuestExperience: 13000Currency reward: 1g 2s 0cClasses: PaladinRepeatable: NoSigil: Lamp and beaconFour generations ago, Ser Evander Lisle took the First Light from this Hall and walked north, and someone emptied the page that says why. I have followed his road through every place you have been. It ends at the Kiln, p…60QuestQuest
Where the Loops CrossWhere the Loops CrossQuest · QuestExperience: 12500Currency reward: 96s 0cRepeatable: NoSigil: Star and riftMind the spray, $N. The falls have been pouring since before Crossfall had a name. Climb up from the dock and let Chronicler Saul Yarrow explain why two loops of jungle ridge cross right where we stand.60QuestQuest