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CƠ SỞ DỮ LIỆU MIND / 0.50.7

Abilities

Class skills, schools of magic, costs, and cooldowns.

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44 Đã tìm thấy: abilitiesTrang 1 trên 2
TênCấpLoạiDanh mục
Armed Re-entryArmed Re-entryAbility · HunterClass: HunterSchool: PhysicalLearn level: 5Cost: 0Cast time: 0sPassive: Trailbreak refreshes Hunting Momentum and arms your next Gutting Strike or Bloodhook for 12 sec. Gutting Strike deals 15% more damage per stack. Bloodhook deals 18 to 24 extra Physical damage, increased by 15% p…5HunterAbility
BloodhookBloodhookAbility · HunterClass: HunterSchool: PhysicalLearn level: 5Cost: 0Cast time: 0sCharge to an enemy and apply Bloodhook Wound, dealing 34 base Physical damage plus 26% of your Ranged Attack Power over 12 sec in 4 ticks. (Fieldcraft signature)5HunterAbility
Bloodtrail AssaultBloodtrail AssaultAbility · HunterClass: HunterSchool: PhysicalLearn level: 17Cost: 0Cast time: 0sFor 12 sec, Bloodhook spreads a 60%-strength wound to up to 2 enemies within 5 yards, Woundrend commands an 18-damage pet attack, and Shrapnel Charge gains 2 yards of radius, deals 25% more base damage to its main target…17HunterAbility
BristleguardBristleguardAbility · HunterClass: HunterSchool: PhysicalLearn level: 10Cost: 0Cast time: 0sIncreases your dodge chance by 25 percentage points and reduces all damage taken by 30% for 10 sec. (Hunter talent)10HunterAbility
Clean KillClean KillAbility · HunterClass: HunterSchool: PhysicalLearn level: 20Cost: 20Cast time: 0sShoot an enemy below 20% health for $d Physical damage. Damage increases with Ranged Attack Power.20HunterAbility
Cold FocusCold FocusAbility · HunterClass: HunterSchool: PhysicalLearn level: 5Cost: 0Cast time: 0sFor 12 sec, Measured Shot restores 50% more Focus, and Long Draw costs 25% less and casts 30% faster. (Coldsight signature)5HunterAbility
Courser's GuiseCourser's GuiseAbility · HunterClass: HunterSchool: NatureLearn level: 5Cost: 20Cast time: 0sAdopt Courser's Guise, increasing your movement speed by 30% for 30 min. While active, taking damage dazes you, halving your movement speed for 4 sec (each hit refreshes the daze).5HunterAbility
Fell ShotFell ShotAbility · HunterClass: HunterSchool: ArcaneLearn level: 5Cost: 25Cast time: 0sShoot the target for $d Arcane damage. Damage increases with Ranged Attack Power.5HunterAbility
Fettering SlashFettering SlashAbility · HunterClass: HunterSchool: PhysicalLearn level: 10Cost: 20Cast time: 0sSlash the target for $d Physical damage and slow it by 40% for 10 sec. Damage increases with Attack Power.10HunterAbility
Fevered DrawFevered DrawAbility · HunterClass: HunterSchool: PhysicalLearn level: 14Cost: 0Cast time: 0sFire 6 shots over 2.4 sec while moving. Each shot deals $d Physical damage and increases with Ranged Attack Power.14HunterAbility
Frostjaw TrapFrostjaw TrapAbility · HunterClass: HunterSchool: FrostLearn level: 11Cost: 0Cast time: 0sPlace a trap at the selected enemy or at your feet. It arms after 0.75 sec and lasts 30 sec. The first enemy to trigger it is rooted for 3 sec, and enemies within 4 yards are slowed by 50% for 4 sec.11HunterAbility
Gutting StrikeGutting StrikeAbility · HunterClass: HunterSchool: PhysicalLearn level: 1Cost: 0Cast time: 0sStrike for 10% weapon damage plus $d. A hit restores 15 Focus and grants 1 Hunting Momentum. Damage increases with Attack Power through weapon damage.1HunterAbility
Harrier's GuiseHarrier's GuiseAbility · HunterClass: HunterSchool: NatureLearn level: 4Cost: 20Cast time: 0sAdopt Harrier's Guise, increasing your Attack Power by $b for 30 min.4HunterAbility
Howling RageHowling RageAbility · HunterClass: HunterSchool: NatureLearn level: 10Cost: 0Cast time: 0sGrant 3 Pack Ferocity. Your next Unleash Beast within 20 sec deals 50% more strike and clap damage, and its frenzy lasts 12 sec instead of 8. (Packlord signature)10HunterAbility
Hunting MomentumHunting MomentumAbility · HunterClass: HunterSchool: PhysicalLearn level: 5Cost: 0Cast time: 0sPassive: Gutting Strike grants 1 Hunting Momentum for 8 sec, up to 3. At 3 stacks, Woundrend deals 45% more strike damage and consumes the stacks. (Fieldcraft)5HunterAbility
Hushing ShotHushing ShotAbility · HunterClass: HunterSchool: PhysicalLearn level: 10Cost: 35Cast time: 0sInterrupt the target and prevent spells from that school for 4 sec.10HunterAbility
Long DrawLong DrawAbility · HunterClass: HunterSchool: PhysicalLearn level: 11Cost: 35Cast time: 2.5sShoot the target for $d Physical damage. Damage increases with Ranged Attack Power.11HunterAbility
Marten's GuiseMarten's GuiseAbility · HunterClass: HunterSchool: NatureLearn level: 5Cost: 20Cast time: 0sAdopt Marten's Guise, increasing your dodge chance by 8% for 30 min.5HunterAbility
Measured ShotMeasured ShotAbility · HunterClass: HunterSchool: PhysicalLearn level: 5Cost: 0Cast time: 1.5sShoot the target for $d Physical damage. A hit restores 20 Focus. Damage increases with Ranged Attack Power.5HunterAbility
Pack CommandPack CommandAbility · HunterClass: HunterSchool: PhysicalLearn level: 5Cost: 0Cast time: 0sCommand your living pet to strike for 36 to 48 Physical damage. Damage increases with the pet's Attack Power. A hit restores 20 Focus and grants 1 Pack Ferocity for 30 sec, up to 3. Each stack increases all damage dealt …5HunterAbility
Pack RallyPack RallyAbility · HunterClass: HunterSchool: NatureLearn level: 17Cost: 20Cast time: 0sAdopt Courser's Guise. You, your companion, and group or raid allies within 30 yards gain 30% movement speed and 10% attack, casting, and channeling speed for 10 sec.17HunterAbility
Patch UpPatch UpAbility · HunterClass: HunterSchool: NatureLearn level: 10Cost: 45Cast time: 0sHeals a friendly target for $d over 15 sec. (Hunter talent)10HunterAbility
Patch UpPatch UpAbility · HunterClass: HunterSchool: NatureLearn level: 10Cost: 45Cast time: 3sRestore $o health to your living companion over 12 sec. Healing increases with Spell Power. If your companion is dead, revive it with 35% health instead.10HunterAbility
Quietus ShotQuietus ShotAbility · HunterClass: HunterSchool: PhysicalLearn level: 80Cost: 20Cast time: 0sA finishing shot that deals $d Physical damage. Only usable on an enemy below 20% health. Damage increases with Ranged Attack Power.80HunterAbility
Rattling ShotRattling ShotAbility · HunterClass: HunterSchool: PhysicalLearn level: 8Cost: 20Cast time: 0sShoot the target for $d Physical damage and slow it by 50% for 4 sec. Damage increases with Ranged Attack Power.8HunterAbility
Release CompanionRelease CompanionAbility · HunterClass: HunterSchool: NatureLearn level: 10Cost: 0Cast time: 0sReleases your pet back to the wild.10HunterAbility
Rime SnareRime SnareAbility · HunterClass: HunterSchool: FrostLearn level: 10Cost: 35Cast time: 0sPlaces a frost trap at your feet that arms after 1.5 sec. The first enemy to touch it is frozen for 3 sec, unable to move or act. One trap at a time. Lasts 60 sec. (Hunter talent)10HunterAbility
Scattering ShotScattering ShotAbility · HunterClass: HunterSchool: PhysicalLearn level: 70Cost: 20Cast time: 0sA short-range shot that deals $d Physical damage and incapacitates the target for 4 sec. Any damage breaks the effect. Damage increases with Ranged Attack Power.70HunterAbility
ShellskinShellskinAbility · HunterClass: HunterSchool: PhysicalLearn level: 8Cost: 0Cast time: 0sReduce damage taken by 60% for 8 sec, but prevent attacks while active.8HunterAbility
Shrapnel ChargeShrapnel ChargeAbility · HunterClass: HunterSchool: PhysicalLearn level: 11Cost: 0Cast time: 0sHit the target for 24 to 30 Physical damage and up to 4 other enemies within 6 yards for 13 to 17. Other targets also bleed for 12 damage over 6 sec. If the main target has your Bloodhook Wound, deal 1 wound tick immedia…11HunterAbility
SplitshotSplitshotAbility · HunterClass: HunterSchool: PhysicalLearn level: 10Cost: 55Cast time: 0sLoose a spread at the target area, dealing $d Physical damage to enemies within 8 yd. (Hunter talent)10HunterAbility
StampedeStampedeAbility · HunterClass: HunterSchool: PhysicalLearn level: 17Cost: 0Cast time: 0sSummon 3 beasts for 12 sec. Each attacks every 2 sec for $d Physical damage. The shown damage includes 8% of your Ranged Attack Power before pet damage bonuses. The beasts snapshot Pack Ferocity when summoned, gaining 10…17HunterAbility
Startle ShotStartle ShotAbility · HunterClass: HunterSchool: PhysicalLearn level: 8Cost: 25Cast time: 0sA wild shot that disorients the target for $t sec. Any damage breaks the effect.8HunterAbility
Sureflight AuraSureflight AuraAbility · HunterClass: HunterSchool: NatureLearn level: 10Cost: 40Cast time: 0sIncrease the Attack Power of allies within 30 yards by 10% for 30 min. (Marksmanship signature)10HunterAbility
TrailbreakTrailbreakAbility · HunterClass: HunterSchool: PhysicalLearn level: 4Cost: 0Cast time: 0sLeap 12 yards backward. If you have Hunting Momentum, refresh it and arm Re-entry for 12 sec.4HunterAbility
Unleash BeastUnleash BeastAbility · HunterClass: HunterSchool: PhysicalLearn level: 5Cost: 0Cast time: 0sConsume 3 Pack Ferocity after your pet strikes for 42 to 53 Physical damage and claps every enemy within 6 yards for 57 to 75. The clap deals 50% more damage to enemies other than the main target. The strike and clap use…5HunterAbility
Unspoken BondUnspoken BondAbility · HunterClass: HunterSchool: NatureLearn level: 40Cost: 0Cast time: 0sYou and your companion deal 15% more damage for 12 sec. Without a living companion, only you gain the bonus.40HunterAbility
Venom BarbVenom BarbAbility · HunterClass: HunterSchool: NatureLearn level: 4Cost: 15Cast time: 0sDeal $d total Nature damage over 15 sec, once every 3 sec. Damage increases with Ranged Attack Power.4HunterAbility
VolleyVolleyAbility · HunterClass: HunterSchool: PhysicalLearn level: 11Cost: 60Cast time: 0sRain arrows over an 8-yard area for 3 sec. Enemies in the area take $d Physical damage every 0.5 sec. Damage increases with Ranged Attack Power.11HunterAbility
WildbondWildbondAbility · HunterClass: HunterSchool: NatureLearn level: 10Cost: 0Cast time: 6sBegins taming a beast to be your companion. It must be your level or lower and not an elite. Your pet follows you, attacks your enemies, and holds threat of its own. You may have one pet at a time.10HunterAbility