Dawnhold Castle
dawnhold_castleDawnhold Castle
Dungeon · Level 20
- Suggested players
- 1
- Entrance
- -822, 2766.6
- Level source
- Entrance zone
- Icon
- Castle room graph sigil, drawn by this site from the interior plan
Interior plan
3 authored markers · 72 × 72 unitsInterior look
Dawnhold- floor flags
- packed dirt
- weed growth
- wall stone
- torch flame
garden-palace daylight on pale honey flags.
Encounters
0 spawn pointsThe client authors no encounter inside this interior; what stands here is the objects below.
Objects and doorways
116 authored rooms across 3 floor heights, shaded lighter as they rise; a doorway between two of them is a ramp the game walks.
- Entrance — Where the dungeon drops you
- Exit — Where you leave from
- Boss — A boss-flagged encounter
- Encounter — One authored trash pack
- Quest object — A quest object at its authored spot
- Doorway — Opens into another interior
In the world: the client builds this dungeon's door in The Evergarden at -822, 2766.6 — everything above is the interior it opens onto. Find it on the world map →
Drawn to scale from the client's own interior art and layout: 72 × 72 interior units of the 0.48.4 build, an authored room graph, floored with the game's own 4-yard kit modules — 20 × 20 cells of quartered flags, rubbled flags, whole kit flags — graded with this interior's authored stone tint and lit by its authored torch colour (garden-palace daylight on pale honey flags), with 18 torches and lit props in the rooms throwing their pools on the floor. The filled circle is the boss stage. Every 2-unit wall run is the run the client's own collision set solidifies, and its kit swatches are the client's own stone: #454451 flags, #6b5946 wall. Points are interior-local, not world coordinates, and the entrance is at the bottom.
Entering
You step into the warm, flower-scented halls of Dawnhold Castle.
