The Emberfall Depths
emberfall_depthsThe Emberfall Depths
Dungeon · Level 24–25
- Suggested players
- 5
- Entrance
- -58, 1594
- Level source
- Encounter creatures
Interior plan
21 authored markers · 46 × 177 unitsInterior look
Sanctum- floor flags
- packed dirt
- weed growth
- wall stone
- torch flame
green ritual fire over necromantic stone.
Encounters
19 spawn points- 1The Emberwyrm AscendantBoss×1
- 2Ashspeaker Morvenn×1
- 3Emberbound Ashguard×7
- 4Pyre Wyrmkin×9
- 5Pyrelord Kazrik×1
- Entrance — Where the dungeon drops you
- Exit — Where you leave from
- Boss — A boss-flagged encounter
- Encounter — One authored trash pack
- Quest object — A quest object at its authored spot
- Doorway — Opens into another interior
In the world: the client builds this dungeon's door in Emberfall Reach at -58, 1594 — everything above is the interior it opens onto. Find it on the world map →
Drawn to scale from the client's own interior art and layout: 46 × 177 interior units of the 0.48.4 build, a walled hall, floored with the game's own 4-yard kit modules — 12 × 46 cells of loose gravel, packed dirt, quartered flags, rubbled flags, whole kit flags — graded with this interior's authored stone tint and lit by its authored torch colour (green ritual fire over necromantic stone), with 16 torches on the pillars throwing their pools on the floor. The filled circle is the boss stage, raised above the floor. The small blocks are what stands on the floor — 20 pillars, tombs and chamber waists the player cannot walk through. Every 2-unit wall run is the run the client's own collision set solidifies, and its kit swatches are the client's own stone: #454451 flags, #6b5946 wall. Points are interior-local, not world coordinates, and the entrance is at the bottom.
Entering
You descend beneath the Wyrmpyre. The heat is not from any fire that still burns; the stone itself remembers.
