The First Ruin
first_ruinThe First Ruin
Dungeon · Level 39–40
- Suggested players
- 5
- Entrance
- -60, 2736
- Level source
- Encounter creatures
Interior plan
21 authored markers · 46 × 177 unitsInterior look
Sanctum- floor flags
- packed dirt
- weed growth
- wall stone
- torch flame
green ritual fire over necromantic stone.
Encounters
19 spawn points- 1The First VerseBoss×1
- 2Abyssal Chorister×9
- 3Admiral Vessa the Drowned×1
- 4Ruin Warden×7
- 5Siltlord Thaal×1
- Entrance — Where the dungeon drops you
- Exit — Where you leave from
- Boss — A boss-flagged encounter
- Encounter — One authored trash pack
- Quest object — A quest object at its authored spot
- Doorway — Opens into another interior
In the world: the client builds this dungeon's door in The Bared Deep at -60, 2736 — everything above is the interior it opens onto. Find it on the world map →
Drawn to scale from the client's own interior art and layout: 46 × 177 interior units of the 0.48.4 build, a walled hall, floored with the game's own 4-yard kit modules — 12 × 46 cells of loose gravel, packed dirt, quartered flags, rubbled flags, whole kit flags — graded with this interior's authored stone tint and lit by its authored torch colour (green ritual fire over necromantic stone), with 16 torches on the pillars throwing their pools on the floor. The filled circle is the boss stage, raised above the floor. The small blocks are what stands on the floor — 20 pillars, tombs and chamber waists the player cannot walk through. Every 2-unit wall run is the run the client's own collision set solidifies, and its kit swatches are the client's own stone: #454451 flags, #6b5946 wall. Points are interior-local, not world coordinates, and the entrance is at the bottom.
Entering
Past the First Door the silt hangs motionless, and somewhere ahead a voice is sounding out a word it has not finished in ten thousand years.
