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Database/Dungeons/The Hollow Crypt
DUNGEON / DUNGEON

The Hollow Crypt

hollow_crypt
Patch 0.48.4

The Hollow Crypt

Dungeon · Level 7–10

Suggested players
5
Entrance
80, 90
Level source
Encounter creatures

Interior plan

15 authored markers · 46 × 131 units
33343422541Morthen the Gravecaller33EntranceExit

Interior look

Crypt
  • floor flags
  • packed dirt
  • weed growth
  • wall stone
  • torch flame

cold blue flame over cracked grey flags.

Encounters

13 spawn points
  1. 1Morthen the GravecallerBoss×1
  2. 2Bonechill Widow×2
  3. 3Crypt Shambler×6
  4. 4Hollow Acolyte×3
  5. 5Sexton Marrow×1
  • Entrance — Where the dungeon drops you
  • Exit — Where you leave from
  • Boss — A boss-flagged encounter
  • Encounter — One authored trash pack
  • Quest object — A quest object at its authored spot
  • Doorway — Opens into another interior

In the world: the client builds this dungeon's door in Eastbrook Vale at 80, 90 — everything above is the interior it opens onto. Find it on the world map →

Drawn to scale from the client's own interior art and layout: 46 × 131 interior units of the 0.48.4 build, a walled hall, floored with the game's own 4-yard kit modules — 12 × 34 cells of loose gravel, packed dirt, quartered flags, rubbled flags, whole kit flags — graded with this interior's authored stone tint and lit by its authored torch colour (cold blue flame over cracked grey flags), with 14 torches on the pillars throwing their pools on the floor. The filled circle is the boss stage, raised above the floor. The small blocks are what stands on the floor — 24 pillars, tombs and chamber waists the player cannot walk through. Every 2-unit wall run is the run the client's own collision set solidifies, and its kit swatches are the client's own stone: #454451 flags, #6b5946 wall. Points are interior-local, not world coordinates, and the entrance is at the bottom.

Entering

You descend into the Hollow Crypt...

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