The House of Revision
house_of_revisionThe House of Revision
Dungeon · Level 59–60
- Suggested players
- 5
- Entrance
- -60, 4256
- Level source
- Encounter creatures
Interior plan
19 authored markers · 46 × 151 unitsInterior look
Temple- floor flags
- packed dirt
- weed growth
- wall stone
- flood water
- torch flame
pale moon-violet light over flooded flagstones.
Encounters
17 spawn points- 1The RevisionBoss×1
- 2Draft Horror×10
- 3Redline Censor×5
- 4The First Draft×1
- Entrance — Where the dungeon drops you
- Exit — Where you leave from
- Boss — A boss-flagged encounter
- Encounter — One authored trash pack
- Quest object — A quest object at its authored spot
- Doorway — Opens into another interior
In the world: the client builds this dungeon's door in Dawnmarch at -60, 4256 — everything above is the interior it opens onto. Find it on the world map →
Drawn to scale from the client's own interior art and layout: 46 × 151 interior units of the 0.48.4 build, a walled hall, floored with the game's own 4-yard kit modules — 12 × 39 cells of grate pits, loose gravel, packed dirt, quartered flags, rubbled flags, whole kit flags — graded with this interior's authored stone tint and lit by its authored torch colour (pale moon-violet light over flooded flagstones), and its floor flooded with the client's own water sheet (#49c9bd shallow over #07303c deep, #76f0dd in the ripples), with 14 torches on the pillars throwing their pools on the floor. The filled circle is the boss stage, raised above the floor. The small blocks are what stands on the floor — 20 pillars, tombs and chamber waists the player cannot walk through. Every 2-unit wall run is the run the client's own collision set solidifies, and its kit swatches are the client's own stone: #454451 flags, #6b5946 wall. Points are interior-local, not world coordinates, and the entrance is at the bottom.
Entering
Inside, the light is the color of a page at lamplight, and from the far room comes the sound of a pen that never lifts.
