The Sunken Bastion
sunken_bastionThe Sunken Bastion
Dungeon · Level 12–13
- Suggested players
- 5
- Entrance
- 45, 515
- Level source
- Encounter creatures
Interior plan
15 authored markers · 46 × 131 unitsInterior look
Bastion- floor flags
- packed dirt
- weed growth
- wall stone
- torch flame
teal flame, cargo and banners instead of graves.
Encounters
13 spawn points- Entrance — Where the dungeon drops you
- Exit — Where you leave from
- Boss — A boss-flagged encounter
- Encounter — One authored trash pack
- Quest object — A quest object at its authored spot
- Doorway — Opens into another interior
In the world: the client builds this dungeon's door in Mirefen Marsh at 45, 515 — everything above is the interior it opens onto. Find it on the world map →
Drawn to scale from the client's own interior art and layout: 46 × 131 interior units of the 0.48.4 build, a walled hall, floored with the game's own 4-yard kit modules — 12 × 34 cells of grate pits, loose gravel, packed dirt, quartered flags, rubbled flags, whole kit flags — graded with this interior's authored stone tint and lit by its authored torch colour (teal flame, cargo and banners instead of graves), with 14 torches on the pillars throwing their pools on the floor. The filled circle is the boss stage, raised above the floor. The small blocks are what stands on the floor — 24 pillars, tombs and chamber waists the player cannot walk through. Every 2-unit wall run is the run the client's own collision set solidifies, and its kit swatches are the client's own stone: #454451 flags, #6b5946 wall. Points are interior-local, not world coordinates, and the entrance is at the bottom.
Entering
You wade down into the Sunken Bastion...
