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DUNGEON / DUNGEON

The Last Keep

the_last_keep
Patch 0.48.4

The Last Keep

Dungeon · Level 16–20

Suggested players
1
Entrance
421, 2013.4
Level source
Entrance zone
Icon
Keep room graph sigil, drawn by this site from the interior plan

Interior plan

3 authored markers · 84 × 116 units
EntranceExitSignet of the Last Keep

Interior look

Lastkeep
  • floor flags
  • packed dirt
  • weed growth
  • wall stone
  • torch flame

warm candlelight on kept sandstone.

Encounters

0 spawn points

The client authors no encounter inside this interior; what stands here is the objects below.

Objects and doorways

1

33 authored rooms across 8 floor heights, shaded lighter as they rise; a doorway between two of them is a ramp the game walks.

  • Entrance — Where the dungeon drops you
  • Exit — Where you leave from
  • Boss — A boss-flagged encounter
  • Encounter — One authored trash pack
  • Quest object — A quest object at its authored spot
  • Doorway — Opens into another interior

In the world: the client builds this dungeon's door in Saltgrave Sound at 421, 2013.4 — everything above is the interior it opens onto. Find it on the world map →

Drawn to scale from the client's own interior art and layout: 84 × 116 interior units of the 0.48.4 build, an authored room graph, floored with the game's own 4-yard kit modules — 23 × 31 cells of packed dirt, quartered flags, rubbled flags, whole kit flags — graded with this interior's authored stone tint and lit by its authored torch colour (warm candlelight on kept sandstone), with 59 torches and lit props in the rooms throwing their pools on the floor. The filled circle is the boss stage. Every 2-unit wall run is the run the client's own collision set solidifies, and its kit swatches are the client's own stone: #454451 flags, #6b5946 wall. Points are interior-local, not world coordinates, and the entrance is at the bottom.

Entering

You step into the cold, silent halls of the Last Keep.

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