The Wildheart Basin
wildheart_basinThe Wildheart Basin
Dungeon · Level 20
- Suggested players
- 5
- Entrance
- -232, 1112
- Level source
- Encounter creatures
Interior plan
22 authored markers · 164 × 266 unitsInterior look
Wildheart- jungle soil
- moss
- limestone shelf
- cenote and stream
open jungle daylight over grass, soil and a flooded caldera.
Encounters
20 spawn points- 1Zulgar, Voice of the BasinBoss×1
- 2Bloodmane Ravager×7
- 3Fanglord Beastmaster×2
- 4Sunbone Hexcaller×4
- 5Vineclaw Stalker×6
- Entrance — Where the dungeon drops you
- Exit — Where you leave from
- Boss — A boss-flagged encounter
- Encounter — One authored trash pack
- Quest object — A quest object at its authored spot
- Doorway — Opens into another interior
In the world: the client builds this dungeon's door in Redwatch Steppe at -232, 1112 — everything above is the interior it opens onto. Find it on the world map →
Drawn to scale from the client's own interior art and layout: 164 × 266 interior units of the 0.48.4 build, one open field, its own height field sampled every 4 yards across 42 × 67 cells and painted with the field palette (#71834f, #427948, #c7b982) under the game's own grass ground (/game/map/ground/Grass001_Color.jpg). The small blocks are what stands on the floor — 4 wall slabs the player cannot walk through. Points are interior-local, not world coordinates, and the entrance is at the bottom.
Entering
Warm rain hisses on old stone. The Wildheart Basin opens before you.
