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Quests

Objectives, quest chains, rewards, and the people who need you.

Quest icons are sigils this site draws from the title of each quest. The client ships no quest art.

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名称等级类型分类
A Scraped MarginA Scraped MarginQuest · QuestExperience: 8300Currency reward: 31s 50cRepeatable: NoSigil: Ledger and inkSit a moment on dry crust, $N, if you can find any that has not been written on twice. Every other leaf the Binders cut away kept its words when it drifted east, but not this one. This leaf frightened them enough that cu…60QuestQuest
A Seal I KnowA Seal I KnowQuest · QuestExperience: 2400Currency reward: 11s 0cClasses: WarriorRepeatable: NoSigil: Crown and watchWord came down the north road from the Brightwood Wilds, $N, and it sits badly with me. The poachers in those woods cut black glass with the seal of a broken warden order. I know that seal. I carried it on my shield befo…20QuestQuest
A Season Too LongA Season Too LongQuest · QuestExperience: 2400Currency reward: 11s 0cClasses: DruidRepeatable: NoSigil: Root and harvestThe wrong note has a direction, $N. I followed it once, long ago, beside my own teacher, Elder Briallen Thornwood. She went north after it thirty winters past and never came home, and since then I have only listened. Now…20QuestQuest
A Seat at Foundry KeepA Seat at Foundry KeepQuest · QuestExperience: 60Currency reward: 0cRepeatable: NoSigil: Fire and ashThe Salvage Guild have made Foundry Keep their capital seat. Meet our provisioner in the exchange, the forge master in the artisan district and our innkeeper in the commons, then report to the castle court. Accepting thi…1QuestQuest
A Seat at Starward CitadelA Seat at Starward CitadelQuest · QuestExperience: 60Currency reward: 0cRepeatable: NoSigil: Star and riftThe Navigators have made Starward Citadel their capital seat. Meet our provisioner in the exchange, the forge master in the artisan district and our innkeeper in the commons, then report to the castle court. Accepting th…1QuestQuest
A Seat at Tideguard CastleA Seat at Tideguard CastleQuest · QuestExperience: 60Currency reward: 0cRepeatable: NoSigil: Star and riftThe Sea Hunters have made Tideguard Castle their capital seat. Meet our provisioner in the exchange, the forge master in the artisan district and our innkeeper in the commons, then report to the castle court. Accepting t…1QuestQuest
A Shape I Did Not Put ThereA Shape I Did Not Put ThereQuest · QuestExperience: 13800Currency reward: 1g 6s 50cRepeatable: NoSigil: Star and riftI told you it was not tiredness. There are things coming up out of the cut already half-made, and they finish themselves on the way. Bring me the clay they are made of.59QuestQuest
A Shape Short of a StoryA Shape Short of a StoryQuest · QuestExperience: 9650Currency reward: 34s 20cRepeatable: NoSigil: Star and riftStand with me at the Sixfold Drift, $N, where the snow always settles in the same six-pointed pattern, and let me tell you what this leaf was. It was a page of names for the sky: an asterism, the Binders' own word for a …60QuestQuest
A Shore Out of SeasonA Shore Out of SeasonQuest · QuestExperience: 980Currency reward: 5s 40cRepeatable: NoSigil: Tide and waterIlyra needs a path to the first future wreck. Clear the ashclaw crabs feeding where warm cinders meet the frozen surf.21QuestQuest
A Shovel Worth Its SaltA Shovel Worth Its SaltQuest · QuestExperience: 14500Currency reward: 34s 40cRepeatable: NoSigil: Tide and waterEverybody who comes ashore here wants a shovel, $C, because everybody who comes ashore here has heard about the treasure. I have shovels. I had more. The crushers on the south shore snap the blades clean off anything lef…60QuestQuest
A Sink's MemoryA Sink's MemoryQuest · QuestExperience: 5800Currency reward: 22s 0cRepeatable: NoSigil: Star and riftThe First Sink holds something that has learned to stand up out of the water, $N, shaped like whatever it last reflected. Put one down and it leaves behind a piece of itself, still holding an image inside it, faint as br…60QuestQuest
A Song Worth Pulling ToA Song Worth Pulling ToQuest · QuestExperience: 1300Currency reward: 6s 40cRepeatable: NoSigil: Coin and tollI have sung every shanty this inn knows to men who forgot the words halfway through the second verse, $N. There is one more thing I want before I leave this cove: the bay has gone noisy with shoal scuttlers again, loud e…23QuestQuest
A Tight Deck AgainA Tight Deck AgainQuest · QuestExperience: 1950Currency reward: 9s 50cRepeatable: NoSigil: Ship and crewI ran the tightest deck on the Northwind before the ash tide took her, $N, and I have run nothing since but my mouth at every crew that will listen. Eight of those Ash-Tide Drowned have been crawling up past the memorial…24QuestQuest
A Tincture for the WatchA Tincture for the WatchQuest · QuestExperience: 29250Currency reward: 69s 39cRepeatable: NoSigil: Crown and watchThe first true batch is finished, $N. Lookout Fenn and his scouts breathe the worst of the air up on that shelf, so the first flasks are theirs. Carry this case up to Canopy Watch, and tell him two sips before every patr…67QuestQuest
A Toll Beneath the TideA Toll Beneath the TideQuest · QuestExperience: 1860Currency reward: 7s 60cRepeatable: NoSigil: Tide and waterNavigator Pell needs the shore cleared before he can sound the water. Drive the bellreef mudfins from the old listening posts.33QuestQuest
A Toll No Name Can PayA Toll No Name Can PayQuest · Group questExperience: 1240Currency reward: 6s 50cSuggested players: 3Repeatable: NoSigil: Ledger and inkThe Tollkeeper Without a Face carries the master manifest. Defeat it at Gravesluice Lock and free every name chained to the ferries.12Group questQuest
A Town in the Margin of the MapA Town in the Margin of the MapQuest · QuestExperience: 2110Currency reward: 8s 70cRepeatable: NoSigil: Ledger and inkNeris found a personal chart from one of the absent settlements. Carry it to Tamsin so its streets and citizens can be entered into the Chronicle.34QuestQuest
A Town With No FoundationA Town With No FoundationQuest · QuestExperience: 6000Currency reward: 48s 0cRepeatable: NoSigil: Star and riftAshore, $N. Climb up to Tidewritten Hold and find Historian Nemi Wrack. She keeps the record of who the tide has let land here, layer by layer, same as everything else in this citadel.60QuestQuest
A Trade for Every HandA Trade for Every HandQuest · QuestExperience: 150Currency reward: 50cRepeatable: NoSigil: Coin and tollEvery soul in Eastbrook works a trade besides the sword, $N. There are ore veins in the rocks around the Copper Dig, northeast of town past the wolf runs. Go swing a pick and work 5 of them yourself, mind; I'll know the …—QuestQuest
A Trade for Every TideA Trade for Every TideQuest · QuestExperience: 150Currency reward: 50cRepeatable: NoSigil: Tide and waterEvery soul in Brineholt works a trade besides the sword, $N. There are ore veins in the rocks around the Salt Dig, southwest of town. Go swing a pick and work 5 of them yourself, mind; I'll know the difference.—QuestQuest
A Verse for EachA Verse for EachQuest · QuestExperience: 16000Currency reward: 1g 25s 0cRepeatable: NoSigil: Ledger and inkA shanty needs more than one voice to be worth singing, and I am fresh out of a crew to borrow them from. Commodore Vane and Mag Thorne have both sailed longer than I have been alive, between them. Get a verse from each,…60QuestQuest
A Village Arrives for DinnerA Village Arrives for DinnerQuest · QuestExperience: 5600Currency reward: 23s 30cRepeatable: NoSigil: Star and riftYesterday villagers and errant ruin guardians have arrived between Pagehold and its supply fields. Clear both so Cella can reach Morning Village.54QuestQuest
A Voice Carried by MemoryA Voice Carried by MemoryQuest · QuestExperience: 3040Currency reward: 12s 60cRepeatable: NoSigil: Bell and silenceSister Nara remembers the final market call, though she can no longer make a sound. Carry her written cadence to Ilya at Echo Cairn.42QuestQuest
A Volatile ArrangementA Volatile ArrangementQuest · QuestExperience: 150Currency reward: 0cRepeatable: NoSigil: Star and riftOh, oh, you want the good stuff, the loud stuff, yes? Listen, listen, before you touch anything that ticks: say the word and Engineering and Alchemy become your two majors, the only two you get to push past rare work (th…—QuestQuest
A Wall Feeds ItselfA Wall Feeds ItselfQuest · QuestExperience: 12600Currency reward: 98s 0cRepeatable: NoSigil: Stone and quarryNo relief column is coming, $C. Work what the far side gives us: draw stone from the stair, cut timber at the picket, and gather the herbs that root among our graves.57QuestQuest
A Warning Without a DisasterA Warning Without a DisasterQuest · QuestExperience: 4460Currency reward: 23s 10cRepeatable: NoSigil: Star and riftFootnote Forty-One asks you to record that its predicted loss of hope did not occur.53QuestQuest
A Wave Where a Number Should BeA Wave Where a Number Should BeQuest · QuestExperience: 21000Currency reward: 1g 62s 0cRepeatable: NoSigil: Tide and waterSit, $N, and I will tell you this as close to exactly as I can manage, which will not be very close. Before the Book was bound, one page held a measurement: a distance, a weight, a number of years, something the author n…60QuestQuest
A Whistle for the CalderaA Whistle for the CalderaQuest · QuestExperience: 1040Currency reward: 5s 50cRepeatable: NoSigil: Star and riftPell wants to forge a warning whistle the Quiet Engine cannot swallow. Gather balanced materials from all three caldera seams.29QuestQuest
A Witness Made AudibleA Witness Made AudibleQuest · QuestExperience: 880Currency reward: 4s 30cRepeatable: NoSigil: Hunt and provingVeya remembers the first worker taken by the engine. Carry that memory to Senra so the Muted Gallery can bear a true name.29QuestQuest
A Word Down the RoadA Word Down the RoadQuest · QuestExperience: 300Currency reward: 2s 0cRepeatable: NoSigil: Ledger and inkThe name in those letters is known in Eastbrook Vale. Take the drove road north, $N, past the Strand and into the Vale, and put this in Brother Aldric's hand yourself. He will know what it costs him to read it.6QuestQuest
A Word That Never ArrivedA Word That Never ArrivedQuest · QuestExperience: 9670Currency reward: 34s 40cRepeatable: NoSigil: Ledger and inkStand with me at the Empty Elbow, $N, where the two long walls of grey cliff meet at a hard right angle and neither one says anything at all. This leaf was never a finished sentence: it was a bracket, the mark an editor …60QuestQuest
A Word Without a MasterA Word Without a MasterQuest · QuestExperience: 6500Currency reward: 25s 20cRepeatable: NoSigil: Ledger and inkUnwritten grazers are consuming the blank ground around the sanctuary. Guide them away before instinct gives the First Word a shape.60QuestQuest
Across the FenwayAcross the FenwayQuest · QuestExperience: 2600Currency reward: 9s 50cRepeatable: NoSigil: Star and riftA gentle country, the Willowfen, but gentle is not the same as safe, $N. Follow the road north to the Fenway causeway and cross into Bridgemere. Tell Bridgewright Alden the Steps are open and the waycamp fire is lit.18QuestQuest
Across the First Oath-LineAcross the First Oath-LineQuest · QuestExperience: 1020Currency reward: 5s 0cRepeatable: NoSigil: Ledger and inkPoachers in Gravecaller gray are crossing the First Oath-Line while its bell is mute. Drive them back and mark their trail.13QuestQuest
Against the RedactionAgainst the RedactionQuest · QuestExperience: 5400Currency reward: 21s 40cRepeatable: NoSigil: Star and riftThe Ashen Registry's redactors burn the names they cannot claim, as if a thing burned were a thing that never happened. The ledger disagrees. Stop the redactors working the southwest pages before they reach the copies we…60QuestQuest
Against the Spore TideAgainst the Spore TideQuest · QuestExperience: 4400Currency reward: 24s 0cRepeatable: NoSigil: Tide and waterThe salve holds the Grove, but the corruption presses harder at the Deep with every dusk. Twelve more of the corrupted must be laid to rest before the gatherers can reclaim their north rings, $N.17QuestQuest
Aldric's Fallen StarAldric's Fallen StarQuest · Retired questExperience: 900Currency reward: 3s 0cRepeatable: NoSigil: Star and riftI saw a rock fall out of the western sky, $N. It struck the marsh wall and burst like a forge, far beyond the widow thicket. Go west, find what survived the explosion, and bring me anything that does not belong to this w…5Retired questQuest
Amber for the WatchAmber for the WatchQuest · QuestExperience: 2100Currency reward: 9s 50cRepeatable: NoSigil: Crown and watchThe stags are changing. Bring me their amber hides; the watch can turn them into warm gear.18QuestQuest
Amber off the HerdAmber off the HerdQuest · QuestExperience: 4200Currency reward: 20s 0cRepeatable: NoSigil: Root and harvestThe gilded stags bed down beneath my oldest trees, and the sap drips gold into their coats all night. Combed clots of it are the purest amber in the weald. Bring me six, $N. The stags will not thank you, but they will no…—QuestQuest
Amberglass WispsAmberglass WispsQuest · QuestExperience: 14800Currency reward: 1g 13s 0cRepeatable: NoSigil: Beast and packAmberglass wisps have been drifting out past Second Coil, $N, and a dozen of them are enough to light up the whole turn after dark, which is not the kind of attention this island wants. Put down nine.60QuestQuest