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World of MindToolsAdventure Planner

An expedition, made your own

Adventure Planner

Choose a destination, collect the quests and records that matter, and put your party’s next adventure in order. Keep a local checklist or share the plan with a friend.

Choose the next destination

Browse up to 24 matching references at a time. Level bands come from the selected snapshot; dungeon bands describe entrance regions, not a promised encounter difficulty. Party size filters only dungeons.

183 matches · showing 24 Clear filters

Zones / Beach

Saltmere Strand

Reference level 1–7

Brineholt stands against Redknife wreckers and Tidecaller dead while Sister Odessa traces drowned names toward the same Gravecaller conspiracy haunting the inland marches.

Zones / Vale

The Proving Shore

Reference level 1–2

The Proving Shore asks nothing of you but time. Learn the camp, strike the effigies, walk the wreck line, and when you are ready, Ferryman Odo will see you across to the vale.

Zones / Vale

The Farshore

Reference level 3–7

Cross the sandbar and Gullhaven's bell will find you before the town does. The breaks tear open without warning, and the redoubt holds its shore against whatever pours through. They have been waiting a long while for someone like you.

Zones / Vale

Catchword Cay

Reference level 8–11

Catchword Cay hooks round its own harbor like a comma round a clause, and nothing on it sells for a whisper. Every basket gets a name, a number, and a shout before it changes hands.

Zones / Beach

Kerning Skerries

Reference level 8–12

Kerning Skerries strings nine granite rocks over the coral shallows in gaps so even a Bindery scribe would approve. Kernwatch keeps the light that marks them, and lately the gaps have filled with more than tide.

Zones / Beach

The Near Folio Sea

Reference level 8–30

Ferry lanes cross the Near Folio Sea. Past an island's shallows the open water saps a swimmer's strength.

Zones / Vale

Serif Holm

Reference level 9–12

Serif Holm rises from the sea like the foot a letter stands on: sheep-cropped downs, white chalk cliffs, and a windmill turning on every crest. Downstroke keeps the ledger for all of it.

Zones / Marsh

Watermark Sands

Reference level 9–13

Watermark Sands stretches flat and wide at low tide, and for an hour or two the ebb bares a crest pressed deep into the ripples, old and patient and waiting to be read. Ebbmark watches the tide table, and Papermaker Senna Voss watches it closer than anyone.

Zones / Garden

Leafturn Isle

Reference level 10–13

Leafturn Isle turns its orchard the way a book turns its pages: every year the same rows, every year a different leaf. Pressgate stands at the head of the switchback, cider-sweet and slightly out of breath.

Zones / Vale

Tittle Isle

Reference level 10–13

Tittle Isle is one green ring round a lake as round and blue as ink on a fresh page, the dot set above every letter i on the mainland's own maps. The shepherds of Ringfold count their flocks along the rim, and lately something else has learned to count too.

Zones / Jungle

Feintrule Terraces

Reference level 13–16

Feintrule Terraces steps fourteen tiers of emerald paddy down the hillside in faint parallel lines, water glinting between them like ruled paper. Feintwater keeps every line true, and lately the lines have started to wander.

Zones / Gale

Headband Holm

Reference level 15–18

Headband Holm runs along its ridge like the woven band at the head of a spine: bands of rock cross the crest at even spacing, and a cart road threads between them. Bandcrest keeps the road, and the wind keeps everything else honest.

Inspect connections

Catchword Cay

Catchword Cay hooks round its own harbor like a comma round a clause, and nothing on it sells for a whisper. Every basket gets a name, a number, and a shout before it changes hands.

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Connected records (10)

Relationships are authored database links, not requirements automatically added to your plan. Inspect prerequisites, quest givers, encounters, rewards and reagents; add only the references you need.

Your adventure

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